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Divine Five: Vol-1 Motherland

Product type: Books

"Ahimsa paramo dharmaha, dharma himsa tathaiva cha"

Non-violence is the ultimate Dharma, so too is violence in the service of Dharma.

Five siblings represent their homeland, Asmaan, in the highly acclaimed and prestigious Motherland World Championship—an immersive role-playing game brought to life through a mind-boggling virtual reality technology that blurs the line between fantasy and reality.

Sale price  Rs. 389.00 Regular price  Rs. 599.00
Product subtotal: Rs. 389.00
Divine Five Series · Vol. 1
Divine Five Series · Vol. 1
Sale price  Rs. 389.00 Regular price  Rs. 599.00

Divine Five Universe
THE OPENING CHORD

A story India has been waiting for

"WE WANTED INDIAN SUPERHEROES WHO COULD STAND SHOULDER TO SHOULDER WITH ICONS FROM AROUND THE WORLD."
Ratikant Behera & Abhishek Krishnan
Authors, Divine Five Series

Imagine a world championship unlike anything in sport or academics. The Motherland World Championship is the most prestigious event in existence — a role-playing game powered by virtual reality so advanced it stops feeling like a game. It becomes real.

Five siblings from the island nation of Asmaan enter this realm. They discover abilities they never knew they had. They unearth ancient teachings buried in the game's very design. They battle demons and monstrous adversaries, level by level.

And then — things take a dark turn. The youngest sibling blacks out mid-battle. A dark entity begins sabotaging them. Real-life villains appear. The siblings realise: the game and reality are not as separate as anyone thought.

This is the opening chapter of an epic saga. India's first sci-soul storyverse.

UNDERSTANDING THE BOOK

What is Divine Five, and who is it for?

menu_book What kind of book is this?

A fantasy-adventure novel series for young readers aged 12+. Think Indian mythology meets virtual reality — like Percy Jackson, but rooted in India's rich cultural heritage, with VR gaming and sibling teamwork at its core.

face What age is it right for?

Written for ages 12+, with a fast-paced, lucid style accessible to confident readers from age 10. Parents call it a family read — the themes of courage, identity, and mythology resonate at every age.

sports_esports Will my child who hates books like it?

Very likely yes. The action starts in chapter one and never lets up. Kids who love gaming, anime, or superhero stories find it instantly gripping. Multiple parents report their child read it cover-to-cover in a single weekend.

card_giftcard Is this a good gift?

It's one of the best gifts you can give a young reader: the start of a series. Perfect for birthdays, Diwali, exam results, or as a holiday companion. Available in both paperback and hardcover.

Why this, not another fantasy series?

Feature
Divine Five
Most Others
Indian mythology & culture
X
VR gaming world
X
Sibling team dynamics
X
Ancient teachings in story
X
Relatable Indian characters
X
Illustrations throughout
Rare
Ongoing series (more vols)
MEET THE FIVE

The siblings of Asmaan

Each sibling carries a distinct power and a distinct personality — and a burden the championship will test to its absolute limit. Together they are unbeatable. Separately, they are vulnerable.

Krishi
KRISHI
THE ELDEST
LEADER
The firstborn and the team's compass. Krishi carries the weight of leadership — steady, fierce, and always the last to give up when everything falls apart.
LEADERSHIP • STRATEGY
Devi
DEVI
THE TWIN
WARRIOR
Devi and AJ are twins — two sides of the same coin. Devi channels intuition and inner strength into a power her opponents never see coming.
INTUITION • INNER STRENGTH
AJ
AJ
THE TWIN
STRATEGIST
AJ's bond with his best friend Ira is one of the book's most beloved subplots. Quick-witted, adaptable, and fiercely loyal to the people he loves.
AGILITY • TACTICAL THINKING
Hanu
HANU
THE WILD CARD
The sibling nobody expected — until the championship's most critical battle. Hanu's unexpected blackout becomes the book's most haunting, pivotal moment.
RAW POWER • UNPREDICTABILITY
Saras
SARAS
THE YOUNGEST
INVENTOR
The youngest and the brains. Saras builds the Robot Yodha — an invention that changes everything in the second half. Don't underestimate the youngest.
INTELLECT • INNOVATION
WHY IT WORKS

Six reasons kids can't put it down

sports_esports
Feels Like Playing

The Motherland Championship is structured like game levels — escalating difficulty, unexpected power-ups, and boss battles. Kids who game will feel right at home from page one.

diversity_3
The Sibling Bond

Readers consistently highlight the team dynamic as the emotional core. Fights, support, sacrifice — the siblings feel like real people, not just heroes with powers.

account_balance
Indian Roots, Global Scale

From Vaishno Devi Temple to ancient Asmaan lore — the cultural references feel celebratory, never preachy. India's mythology gets a superhero upgrade for a new generation.

cyclone
Twist After Twist

The plot pivots hard in the second half. Gaming devices are used in real combat. A dark entity threatens the nation. Nothing is what it first appeared to be.

palette
Illustrated Throughout

Stunning illustrations are peppered across pages — rare for Indian fiction. They bring characters and worlds to life in a way that keeps even reluctant readers turning pages.

library_books
A Series to Obsess Over

Vol. 1 ends with a cliffhanger that makes Volume 2 feel urgent. Once your child starts, they're invested in a whole saga — the best gift a book can give.